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Archive for January 20th, 2011

wish they had an ipad app: communist monopoly

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This via Der Spiegel, but ultimately the excellent Marginal Utility’s twitter feed:

A Polish research institute has developed a board game to teach young people about life under Communism. In the game, which is inspired by Monopoly, players must wait in endless lines at stores for scarce goods. For added realism, they have to put up with people cutting in line and products running out — unless they have a “colleague in the government” card.

There are no glamorous avenues for sale, nor can players erect hotels, charge rent or make pots of money. In fact, a new Polish board game inspired by the classic Monopoly is all about communism rather than capitalism.

The goal of the game, which will officially be launched on Feb. 5, is to show how hard and frustrating it was for an average person to simply do their shopping under the Communist regime in Poland. The game has been developed by the Institute of National Remembrance (IPN), a Warsaw-based research institute that commemorates the suffering of the Polish people during the Nazi and Communist eras.

Just like in the original Monopoly, acquisition is the name of the game. In this case, however, that means struggling to get basic necessities such as food, clothing and furniture. “In the game, you send your family out to get items on a shopping list and they find that the five shops are sold out or that there hasn’t been a delivery that day,” the IPN’s Karol Madaj told SPIEGEL ONLINE Thursday, explaining that the game “highlights the tough realities of life under Communism.”

The name of the game is Kolejka, which according to the article is the Polish word for queue or line. I’ve written recently about communist queues – but while I’ve just about given up the pretense that this blog is still pseudonymous, I still won’t link at this point. (There isn’t a link anyway – it’s in a collection from Verso, released last year. Take a look around and you’ll find it if you’re really interested…)

For now: there is something interesting about the fact that fascination with the communist queue seems to be making something of a comeback just as the last vestiges of unrationed or less rationed goods provided by the former welfare states of the West. Fewer university places, more expensive mass transit, more expensive health care – the thought that here, in the liberal capitalist wonderland, we never wait in queues, there’s no such thing as insufficient distribution of goods, and, in particular, that no one is able to jump in front of anyone else is a bit of a stretch. The right side of the US health care debate has long run with the fallacious notion that medical services aren’t rationed there. Of course they’re rationed – just by those who extract profit by doing so rather than efficiency savings. I just watched the brilliant series of episodes from The Sopranos which blur together American college admissions and mafia-type offers that can’t be refused, which was slightly, though not entirely, hyperbolic – speaking from personal experience here. And in Britain, there’s been a persistent interest in what has been called the “Ryanairification” of civic services, a system in which one straightforwardly bribes the council pays a fee in order to jump the line – among other things, of course.

Anyway, lots more to say about this but have to run… I’d like a copy of the game for the little Isotype people, pictured above, alone…

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January 20, 2011 at 8:22 pm

neologism / obsolescence

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Interesting phrasing in this from the NYT on the MTV adaptation of the UK show Skins:

“Skins” is a calculated risk by MTV which is eager to get into the scripted programming business.

I wonder what effect it would have if those who would write fiction tried instead to write “scripted programming.” The former seems – and this phrasing shows it – more and more anomalous and out of sync with the way things are.

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January 20, 2011 at 9:51 am

Posted in narrative